What if implementing strategic plans was fun? For every employee in your social impact organization?

The Octalysis Framework by gamification pioneer and theorist Yu-kai Chou posits that ideally gamification shifts design from function focused to human centered by activation 8 quadrants of human motivation. Another way to understand this is that he’s articulated what makes pursuit fun. And engaging. And satisfying and meaningful. While the gaming industry first led in this field, gamification is now being applied to customer engagement and the workforce development.

The non-profit sector is not a design forward sector - but what if we were. What if strategic and annual planning/evaluation weren’t forced through with emails, company intranet posts and mandates, but instead where implemented by develop inspired action pathways that led to individual and collective celebrations.

What if we gamified the implementation of non-profit strategic plans?

What i’m reading

As I work with colleagues around the country on an equity driven organizational strategy at The Trust For Public Land - I’ve been asked several times to understand what is informing my thinking.

These are my current books - and while they touch upon strategy, community building, employee engagement and shifts in the social and political landscape of America, the common theme is about how people can best come together to create change, and how we can design strong change ecosystems.